All these complaints about projectiles when Alisa can shoot rocket fists that are unblockable, Kazumi literally throws tigers at you, Devil jin has lasers, Kazuya in devil form also has a laser. This is one of the worst threads i've ever seen. And that game still managed to make every Tekken character play like they do in their own game, giving one of the most fun King movesets to boot and making Ogre look threathening for once.
Not mentioning the majority of SF characters were much worse than the Tekken ones. Also "adhere to the rules"? Tekken hasn't adhered to its own rules since forever. Lost respect because SF chars are in? I'd say that crossing over with THE fighting game is much cooler than having a random "rule-breaking" manga character like Tekken 3. Originally posted by DLOZanma :. Pasta View Profile View Posts. Originally posted by Pasta Senpai :.
Originally posted by Dave :. Classic Fighting Games Other Games. What on earth is a soft ban? Mondus fight palace owned however slicer was broken.
Lol… too funny. Even the Raging Demon has gotten considerably weaker. NinjaDeath Is that true? I also noticed his air fireballs got really weaker. His teleport is also easier to catch now. More topics from this board General 8 Answers Are they going to fix the broken leaderboards and ability for people to quit just before the match exits to avoid loss??
Build 1 Answer Tier list? Build 1 Answer How can I get the classic version of the characters? General 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? It took about 5 or 6 tries of tuning this move, but suddenly it clicked and seemed right. This version of Akuma was pretty good. It was definitely more fun to be able to do the air fireball more and try to set up tricks with it.
A few months past and I started to think that Akuma was still the worst in the game, though. He has no super fireball like Ryu, no overhead, and no fake fireball.
Akuma had some advantages, but just not enough to really justify picking him. Then I made one small change that made a world of difference.
I allowed his air fireball to be performed very low to the ground. In the original game, it has a minimum jump distance before it can come out, but I removed this. This turned out to be way more fun and versatile than I realized it would be. Akuma can attempt many, many traps and setups with this. Then do, say, low strong, TK air fireball and land right next to them again. Then do low strong, low strong pushes you farther away , and TK air fireball to reset the trap.
This time, after you do a normal move or two, jump straight up and do an air fireball. I just listed three different air fireball situations there: one TK from close, one TK from farther, and one where you jump straight up and don't do the tiger knee technique. Many characters have to do a different move or act at a different time in order to deal with each of those situations. I tested this trap against all 17 characters and every single one can get out.
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